Chung Rendered

Mostly done in Zbrush 4r4 with a little bit of GoZing with Max.

Each render would usually have 3  BPR_Renders for different lights done with light cap (no shadow on under Render Properties). I would then mask the effects of these in PS. Then I’d add one pass with a regular light for a rim light, an ambient occlusion pass, a tiny bit of subsurface scattering, and a shadow pass with shadows turned on afterwards.



One Response to “Chung Rendered”

  1. Looks great! that will be one of the precious gift for your father in law. Good job John. 🙂

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