Chung Rendered
Mostly done in Zbrush 4r4 with a little bit of GoZing with Max.
Each render would usually have 3 BPR_Renders for different lights done with light cap (no shadow on under Render Properties). I would then mask the effects of these in PS. Then I’d add one pass with a regular light for a rim light, an ambient occlusion pass, a tiny bit of subsurface scattering, and a shadow pass with shadows turned on afterwards.
January 7, 2013 at 1:16 pm
Looks great! that will be one of the precious gift for your father in law. Good job John. 🙂