Got back to a previous project and managed to give Illyana Rasputina her soul Soulsword.
Archive for the Modeling Category
Magik – Textured
Posted in Modeling on January 14, 2015 by toonfaceMagik
Posted in Modeling on March 18, 2014 by toonfaceStarted another 3D project. Just sculpting up my take on a design by Ronnie Del Carmen. BTW that artist is amazing. Think he works for Pixar or something totally cool but anyways… I really like his design of Magik and hope I’m doing it justice. From what I’ve learned, (I admit I didn’t know much about her at first) this girl seems like a crazy awesome character so I can’t wait to get the time to animate her.
Just rough textures and sculpting so far. Oh yah and of course she needs her soulsword still. She’ll have to wait to …. acquire this since I’m also helping a buddy with a game he’s developing. Check it out! It’s called The Fall and it did quite well on Kickstarter. I’m pretty stoked to help out with the animations since this game looks pretty awesome already.
https://www.kickstarter.com/projects/189665092/the-fall-dark-story-driven-exploration-in-an-alien
.. but yeah, check it out…
Chung Rendered
Posted in Modeling on January 7, 2013 by toonfaceMostly done in Zbrush 4r4 with a little bit of GoZing with Max.
Each render would usually have 3 BPR_Renders for different lights done with light cap (no shadow on under Render Properties). I would then mask the effects of these in PS. Then I’d add one pass with a regular light for a rim light, an ambient occlusion pass, a tiny bit of subsurface scattering, and a shadow pass with shadows turned on afterwards.