Archive for the Modeling Category

Magik – Textured

Posted in Modeling on January 14, 2015 by toonface

Got back to a previous project and managed to give Illyana Rasputina her soul Soulsword.


Posted in Modeling on March 18, 2014 by toonface

Started another 3D project. Just sculpting up my take on a design by Ronnie Del Carmen. BTW that artist is amazing. Think he works for Pixar or something totally cool but anyways… I really like his design of Magik and hope I’m doing it justice. From what I’ve learned, (I admit I didn’t know much about her at first) this girl seems like a crazy awesome character so I can’t wait to get the time to animate her.

Just rough textures and sculpting so far. Oh yah and of course she needs her soulsword still. She’ll have to wait to …. acquire this since I’m also helping a buddy with a game he’s developing. Check it out! It’s called The Fall and it did quite well on Kickstarter.  I’m pretty stoked to help out with the animations since this game looks pretty awesome already.

.. but yeah, check it out… 


Chung Rendered

Posted in Modeling on January 7, 2013 by toonface

Mostly done in Zbrush 4r4 with a little bit of GoZing with Max.

Each render would usually have 3  BPR_Renders for different lights done with light cap (no shadow on under Render Properties). I would then mask the effects of these in PS. Then I’d add one pass with a regular light for a rim light, an ambient occlusion pass, a tiny bit of subsurface scattering, and a shadow pass with shadows turned on afterwards.



‘nother Chung update…

Posted in Modeling on November 22, 2012 by toonface

Project Chung

Posted in Modeling on October 31, 2012 by toonface

Doin’ a zbrush study…

Still in need of a shirt, Chung sharpening a knife, roughed out…


Posted in Modeling on February 9, 2012 by toonface

So back to the Devil…

Retopologized in max, uved, textured…etc..

He’s fully ready to rig up and animate but I’ll have to wait till after another painting I’m doing for some friends. Stay tooned… ehem

Normal maps

Normal and Diffuse (subtle Ambient Occlusion baked into texture)


Hell business boy

Posted in Modeling on September 12, 2011 by toonface

… is what I’m calling him. Decided to start another Z sculpt. It’s still in need of some Zbrushing but I’ll post more soon!

initial sketch

really rough sculpt

back into max for some retopo

More Zbrushing

Messin’ around with zbrush

Posted in Modeling on April 11, 2011 by toonface

This is my own take on the Marvel Wasp character. Textures and zbrushings are still roughed out.