Archive for January, 2013

Chung Rendered

Posted in Modeling on January 7, 2013 by toonface

Mostly done in Zbrush 4r4 with a little bit of GoZing with Max.

Each render would usually have 3  BPR_Renders for different lights done with light cap (no shadow on under Render Properties). I would then mask the effects of these in PS. Then I’d add one pass with a regular light for a rim light, an ambient occlusion pass, a tiny bit of subsurface scattering, and a shadow pass with shadows turned on afterwards.

Chung

 

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